All Work
Games
Dungeon Raid
Dungeon raid is a turn based 2D dungeon crawler developed in Gamemaker Studio 2. I was the Programmer and Audio Designer for this project. As the project programmer, the game's technical aspects, using reference materials, tutorials, and research to learn how best to create vital game systems. Software I used for this project beyond the game engine are include GX Games, BeepBox, and Visual Studio Code.
Ouroboros
Ouroboros is the biggest game I had made in the first half of my junior year, with me designing all of the game's assets myself. I used Gamemaker 2 as the game's engine, along with Adobe Audition, BeepBox, and Aseprite for asset creation and generation.
Cannibals?
Cannibals? was my first major project in Unity, with everything except from the movement script being entirely made from scratch. As part of a team of three, I acted as the game's primary Programmer and Audio Designer, creating the game's physics and audio scripts, enemy movement/AI scripts, level loading scripts, and I made and implemented the game's music and sound effects. This game was presented at the St. Edward's University game fair in spring of 2023. Software used in Cannibals? development include Unity, GitHub, Visual Studio, and Adobe Audition.
FLURRYCUTTER
Created using GameMaker Studio 2, FLURRYCUTTER was my take on a classic hack n' slash arcade game! This game was made by me in its entirety. Adobe Audition was used for SFX editing, assembly, and exportation.
Trenches of Rengoku
Trenches of Rengoku was created for IGDA Austin's first annual game jam in fall of 2023, in which we were awarded 3rd place overall and received a commendation for theme.
I was part of a team of four, on which I acted as the team's Technical Designer and Programmer and created the game's programs and technical features, including UI and menus, audio scripts, and level loading.
Software used during development include Unity, GitHub, and Visual Studio Code.
